{"id":441,"date":"2022-09-05T12:09:04","date_gmt":"2022-09-05T12:09:04","guid":{"rendered":"https:\/\/game2awe.aegean.gr\/?page_id=441"},"modified":"2026-03-11T17:32:12","modified_gmt":"2026-03-11T17:32:12","slug":"publications","status":"publish","type":"page","link":"https:\/\/game2awe.aegean.gr\/index.php\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"\n<ul id=\"block-e07e89bc-ed9e-45a7-bc62-712fa78ec691\" class=\"wp-block-list\">\n<li>Drakakis, E., Goumopoulos, C. <strong><strong>Tracking Systems and Visualization Devices in Virtual, Augmented, and Mixed Reality Games for Motor and Cognitive Rehabilitation and Training: A Scoping Review<\/strong><\/strong>. <em><em>Applied Sciences<\/em><\/em>, MDPI, 16(6), 2671, 2026. DOI: <a href=\"https:\/\/doi.org\/10.3390\/app16062671\">https:\/\/doi.org\/10.3390\/app16062671<\/a><\/li>\n\n\n\n<li>Goumopoulos, C., Danousis, M., Drakakis, E. <strong>Feasibility and Initial Impact of a Multi-Technology Exergaming Intervention on Motor and Cognitive Function in Older Adults: A Pilot Randomized Controlled Trial<\/strong>. <em>International Journal of Human-Computer Interaction<\/em>, Taylor &amp; Francis, 2025. DOI: <a href=\"https:\/\/doi.org\/10.1080\/10447318.2025.2528146\">https:\/\/doi.org\/10.1080\/10447318.2025.2528146<\/a><\/li>\n\n\n\n<li>Kakoutopoulos, K., Drakakis, E., Papadopoulou, A., Goumopoulos, C. <strong>Feasibility of Augmented Reality-Based Cognitive Training for Older Adults: The MarketMind AR Approach<\/strong>. <em>Sensors<\/em>, MDPI, 25(7), 2081, 2025. DOI: <a href=\"https:\/\/doi.org\/10.3390\/s25072081\">https:\/\/doi.org\/10.3390\/s25072081<\/a><\/li>\n\n\n\n<li>Goumopoulos, C. <strong>Exploring the Benefits of a Multi-Technology Exergaming Platform for Physical and Emotional Well-Being in Older Adults<\/strong>. In: <em>13th IEEE International Conference on Healthcare Informatics (ICHI 2025)<\/em>, IEEE, pp. 575-585, Rende, Italy, 18-21 June, 2025. DOI: <a href=\"https:\/\/doi.org\/10.1109\/ICHI64645.2025.00070\">https:\/\/doi.org\/10.1109\/ICHI64645.2025.00070<\/a><\/li>\n\n\n\n<li>Danousis, M., Goumopoulos, C. <strong>Improving Elderly Exergame Experiences through AI Components Assessing Cognitive Status<\/strong>. In: <em>8<sup>th<\/sup> IEEE International Forum on Research and Technologies for Society and Industry Innovation (RTSI)<\/em>, IEEE, pp. 184-189, Milan, Italy, 18-20 September 2024. DOI: <a href=\"https:\/\/doi.org\/10.1109\/RTSI61910.2024.10761475\">https:\/\/doi.org\/10.1109\/RTSI61910.2024.10761475<\/a><\/li>\n\n\n\n<li>Danousis, M., Goumopoulos, C. <strong>A Machine Learning based Motor and Cognitive Assessment Tool Using in-Game Data from the GAME2AWE Platform<\/strong>. <em>Informatics<\/em>, MDPI, 10(3), 59, 2023. DOI: <a href=\"https:\/\/doi.org\/10.3390\/informatics10030059\">https:\/\/doi.org\/10.3390\/informatics10030059<\/a>\n<ul class=\"wp-block-list\">\n<li>Informatics Journal Issue cover: <a href=\"https:\/\/www.mdpi.com\/2227-9709\/10\/3\">https:\/\/www.mdpi.com\/2227-9709\/10\/3<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Goumopoulos C., Koumanakos G. <strong>Exergaming with the GAME2AWE Platform: Design, Implementation and Evaluation Insights<\/strong>. In: <em>ICT4AWE 2022<\/em>, M. Zie\ufb02e et al. (Eds.), Springer, CCIS 1856, 2023. DOI: <a href=\"https:\/\/doi.org\/10.1007\/978-3-031-37496-8_5\">https:\/\/doi.org\/10.1007\/978-3-031-37496-8_5<\/a><\/li>\n\n\n\n<li>Goumopoulos, C., Drakakis, E., Gklavakis, D. <strong>Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly<\/strong>. <em>Computers<\/em>, MDPI, vol 12, no 3, article 52, 2023. DOI: <a href=\"https:\/\/doi.org\/10.3390\/computers12030052\">https:\/\/doi.org\/10.3390\/computers12030052<\/a>\n<ul class=\"wp-block-list\">\n<li>Computers Journal Issue cover: <a href=\"https:\/\/www.mdpi.com\/2073-431X\/12\/3\">https:\/\/www.mdpi.com\/2073-431X\/12\/3<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Goumopoulos, C., Karapapas, C. <strong>Personalized Exergaming for the Elderly through an Adaptive Exergame Platform<\/strong>. In: <em>Intelligent Sustainable Systems<\/em>, Nagar, A.K., Singh Jat, D., Mishra, D.K., Joshi, A. (eds), LNNS, Vol. 579 Springer, pp. 185-193, 2023. DOI: <a href=\"https:\/\/doi.org\/10.1007\/978-981-19-7663-6_18\">https:\/\/doi.org\/10.1007\/978-981-19-7663-6_18<\/a><\/li>\n\n\n\n<li>Danousis, M., Goumopoulos, C., Fakis, A. <strong>Exergames in the GAME2AWE Platform with Dynamic Difficulty Adjustment<\/strong>. In: <em>21st IFIP International Conference on Entertainment Computing<\/em>, Springer, Springer, pp. 214-223, Bremen, Germany, 1-3 November, 2022. DOI: <a href=\"https:\/\/doi.org\/10.1007\/978-3-031-20212-4_17\">https:\/\/doi.org\/10.1007\/978-3-031-20212-4_17<\/a><\/li>\n\n\n\n<li>Goumopoulos, C. Drakakis., E., Gklavakis, D., <strong>Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention<\/strong>. In: <em>18th International Conference on Wireless and Mobile Computing, Networking and Communications, Workshop on e-Health Pervasive Wireless Applications and Services<\/em>, IEEE, pp. 100-105, Thessaloniki, Greece, 10-12 October, 2022. DOI: <a href=\"https:\/\/doi.org\/10.1109\/WiMob55322.2022.9941651\">https:\/\/doi.org\/10.1109\/WiMob55322.2022.9941651<\/a><\/li>\n\n\n\n<li>Goumopoulos, C. Ougkrenidis, D., Gklavakis, D., Ioannidis, I. <strong>A Smart Floor Device of an Exergame Platform for Elderly Fall Prevention<\/strong>. In: <em>25th Euromicro Conference on Digital System Design, Special Session on Advanced Systems in Healthcare, Wellness and Personal Assistance<\/em>,&nbsp;IEEE, pp. 585-592, Maspalomas, Gran Canaria, Spain, 31 Aug. \u2013 2 Sept. 2022. DOI: <a href=\"https:\/\/doi.org\/10.1109\/DSD57027.2022.00084\">https:\/\/doi.org\/10.1109\/DSD57027.2022.00084<\/a><\/li>\n\n\n\n<li>Goumopoulos, C., Chartomatsidis, M., Koumanakos, G. <strong>Participatory Design of Fall Prevention Exergames using Multiple Enabling Technologies<\/strong>. In: <em>8th International Conference on Information and Communication Technologies for Ageing Well and e-Health<\/em>, SCITEPRESS, pp. 70-80, 23-25 April, 2022. DOI: <a href=\"https:\/\/doi.org\/10.5220\/0011044100003188\">https:\/\/doi.org\/10.5220\/0011044100003188<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-441","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/pages\/441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/comments?post=441"}],"version-history":[{"count":23,"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/pages\/441\/revisions"}],"predecessor-version":[{"id":642,"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/pages\/441\/revisions\/642"}],"wp:attachment":[{"href":"https:\/\/game2awe.aegean.gr\/index.php\/wp-json\/wp\/v2\/media?parent=441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}