- Goumopoulos, C., Danousis, M., Drakakis, E. Feasibility and Initial Impact of a Multi-Technology Exergaming Intervention on Motor and Cognitive Function in Older Adults: A Pilot Randomized Controlled Trial. International Journal of Human-Computer Interaction, Taylor & Francis, 2025. DOI: https://doi.org/10.1080/10447318.2025.2528146
- Kakoutopoulos, K., Drakakis, E., Papadopoulou, A., Goumopoulos, C. Feasibility of Augmented Reality-Based Cognitive Training for Older Adults: The MarketMind AR Approach. Sensors, MDPI, 25(7), 2081, 2025. DOI: https://doi.org/10.3390/s25072081
- Goumopoulos, C. Exploring the Benefits of a Multi-Technology Exergaming Platform for Physical and Emotional Well-Being in Older Adults. In: 13th IEEE International Conference on Healthcare Informatics (ICHI 2025), IEEE, pp. 575-585, Rende, Italy, 18-21 June, 2025. DOI: https://doi.org/10.1109/ICHI64645.2025.00070
- Danousis, M., Goumopoulos, C. Improving Elderly Exergame Experiences through AI Components Assessing Cognitive Status. In: 8th IEEE International Forum on Research and Technologies for Society and Industry Innovation (RTSI), IEEE, pp. 184-189, Milan, Italy, 18-20 September 2024. DOI: https://doi.org/10.1109/RTSI61910.2024.10761475
- Danousis, M., Goumopoulos, C. A Machine Learning based Motor and Cognitive Assessment Tool Using in-Game Data from the GAME2AWE Platform. Informatics, MDPI, 10(3), 59, 2023. DOI: https://doi.org/10.3390/informatics10030059
- Goumopoulos C., Koumanakos G. Exergaming with the GAME2AWE Platform: Design, Implementation and Evaluation Insights. In: ICT4AWE 2022, M. Ziefle et al. (Eds.), Springer, CCIS 1856, 2023. DOI: https://doi.org/10.1007/978-3-031-37496-8_5
- Goumopoulos, C., Drakakis, E., Gklavakis, D. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly. Computers, MDPI, vol 12, no 3, article 52, 2023. DOI: https://doi.org/10.3390/computers12030052
- Goumopoulos, C., Karapapas, C. Personalized Exergaming for the Elderly through an Adaptive Exergame Platform. In: Intelligent Sustainable Systems, Nagar, A.K., Singh Jat, D., Mishra, D.K., Joshi, A. (eds), LNNS, Vol. 579 Springer, pp. 185-193, 2023. DOI: https://doi.org/10.1007/978-981-19-7663-6_18
- Danousis, M., Goumopoulos, C., Fakis, A. Exergames in the GAME2AWE Platform with Dynamic Difficulty Adjustment. In: 21st IFIP International Conference on Entertainment Computing, Springer, Springer, pp. 214-223, Bremen, Germany, 1-3 November, 2022. DOI: https://doi.org/10.1007/978-3-031-20212-4_17
- Goumopoulos, C. Drakakis., E., Gklavakis, D., Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention. In: 18th International Conference on Wireless and Mobile Computing, Networking and Communications, Workshop on e-Health Pervasive Wireless Applications and Services, IEEE, pp. 100-105, Thessaloniki, Greece, 10-12 October, 2022. DOI: https://doi.org/10.1109/WiMob55322.2022.9941651
- Goumopoulos, C. Ougkrenidis, D., Gklavakis, D., Ioannidis, I. A Smart Floor Device of an Exergame Platform for Elderly Fall Prevention. In: 25th Euromicro Conference on Digital System Design, Special Session on Advanced Systems in Healthcare, Wellness and Personal Assistance, IEEE, pp. 585-592, Maspalomas, Gran Canaria, Spain, 31 Aug. – 2 Sept. 2022. DOI: https://doi.org/10.1109/DSD57027.2022.00084
- Goumopoulos, C., Chartomatsidis, M., Koumanakos, G. Participatory Design of Fall Prevention Exergames using Multiple Enabling Technologies. In: 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health, SCITEPRESS, pp. 70-80, 23-25 April, 2022. DOI: https://doi.org/10.5220/0011044100003188